Mugen everything vs everything up to down

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OpenBOR is more like reading the script to a grade school play. Has everything you need for its genre, but can't really do much else.Harder at first, then gradually easier the more you learn.Straight forward config files that are functional and no-nonsense.

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However, they are insulated from each other within the same game and so not as efficient in terms of memory or interaction. This makes them a lot more elegant and reasonably portable from one game to the next. If the engine does not support something natively, you either devise a (probably unstable) hackjob, or you're just plain out of luck.Īssets in Mugen are packaged up into singular units with a nice set of enforced standards. It does what it does better than anything else, but that's it. The main issue with Mugen is that it has limited versatility.

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It's not very human readable and has a bit of learning curve at first, but once you get passed that initial barrier it's all good. You have a huge list of attributes and formulas that work in a hard coded logic tree, with just about anything you can ever think of to configure a fighter available. Two years late to the party, but for what it's worth.

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